TextWorld

https://github.com/microsoft/TextWorld

Microsoft Research's TextWorld — a sandbox for training and evaluating RL agents on text-based games. Procedurally generates interactive-fiction games of tunable difficulty (map size, quest length, ingredients) with full ground-truth knowledge graphs. Used as the basis for the FirstTextWorld and TextWorld Challenge competitions.

Active · Verified 2026-10-28 · fresh as of 2026-10-28 · 31 cited facts, 1 with a third-party source · Suggest a correction

At a glance

Tier
T3
Latest release
not applicable — not OSS fix
License
MIT repo fix
GitHub
1.3k★ Python repo fix
Funding
not applicable — not commercial fix
Freshness
2026-10-28 fix
Layer
agent-infra repo fix
Licensing
open-source repo fix

Memory taxonomy

storage
n/a
retrieval
n/a
persistence
n/a
update
read-only
unit
n/a
governance
n/a
conflict
n/a

When to use

Optimised for: not applicable - eval dataset, not a system

Anti-fit: not applicable - eval dataset, not a system

Pros & cons

Pros

Procedural generation gives unlimited variants; ground-truth KGs enable rigorous memory-architecture evaluation; lightweight (text-only).

Cons

Pure text limits transfer to embodied agents; quest structures simpler than human-authored IF; less popular post-LLM-era (LLMs nearly solve handcrafted IF zero-shot).

Claims & capabilities

Microsoft Research; ICML 2018; ground-truth KG for every generated game enables ablation studies on memory architectures

Technical surface

API surface
not applicable — eval dataset, not a system
Backend storage
not applicable — eval dataset, not a system
Deployment
not applicable — run locally
Embedding model
not applicable — eval dataset, not a system
Multi-tenancy
not applicable — eval dataset, not a system
MCP
not applicable — benchmark / evaluation harness
A2A
not applicable — benchmark / evaluation harness
OpenTelemetry
not applicable — benchmark / evaluation harness

Similar systems

Other memory benchmarks & evaluation in the catalog, ranked by inbound references.

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  • GAIA T3

    Benchmark for general AI assistants made of real-world questions that require reasoning, multimodality, web browsing and tool use, with a public leaderboard on Hugging Face. Traction: ~917 likes on the Hugging Face dataset

  • LongBench T3

    Tsinghua THUDM. 21 datasets across 6 categories (single-doc QA, multi-doc QA, summarisation, few-shot ICL, synthetic, code completion) in English + Chinese. ~6.7K words English / 13.4K chars Chinese average. v2 at ACL 2025 with harder, longer instances.

  • LongMemEval T3

    5 core memory abilities — info extraction, multi-session reasoning, temporal reasoning, knowledge updates, abstention — via 500 curated questions in synthetic chat histories. Two scales: LongMemEval-S (115K tokens), LongMemEval-M (up to 1.5M).

  • RULER T3

    NVIDIA. Extends NIAH with multi-needle retrieval, multi-hop entity tracing, aggregation, QA — configurable for arbitrary length / difficulty. Evaluated 17 long-context models on 13 tasks.

  • InfiniteBench (∞Bench) T3

    Tsinghua / OpenBMB. First benchmark with average input >100K tokens. 12 tasks across English + Chinese: long novel QA, code debugging, math in long context, summarisation, retrieval. Realistic documents (novels, code) rather than synthetic filler.

Sources (30 cited facts, 1 third-party)

Each fact links to the page it came from; the badge says who published it (how to read sources).