OSRS Bench (Old School RuneScape agent benchmark)
https://github.com/grahamannett/osrs-bench
Community benchmark suite for LLM agents playing Old School RuneScape, a sandbox MMORPG with deep partial-observability, skill-grinding loops, and economy interaction. Tests long-horizon planning (hour-to-day quests), tool inventory management, and visual UI comprehension. Community-built; not affiliated with Jagex.
Inactive · Verified 2026-05-14 · fresh as of 2026-05-14 · 25 cited facts, 0 with a third-party source · 1 recorded change · Suggest a correction
At a glance
- Tier
- T4
- Section
- Memory benchmarks & evaluation
- Created
- 2024 (community project) repo fix
- Latest release
- not applicable — not OSS fix
- GitHub
- small community repo (<50★), Python repo fix
- Pricing
- not applicable — open benchmark; free to use repo fix
- Funding
- not applicable — not commercial fix
- Freshness
- 2026-05-14 fix
- Layer
- agent-infra repo fix
- Licensing
- open-source repo fix
Memory taxonomy
- storage
- n/a
- retrieval
- n/a
- persistence
- n/a
- update
- read-only
- unit
- n/a
- governance
- n/a
- conflict
- n/a
When to use
Optimised for: not applicable - eval dataset, not a system
Anti-fit: not applicable - eval dataset, not a system
Pros & cons
Pros
One of the few long-horizon (multi-hour to multi-day) agentic benchmarks built around a real, deeply-engineered game world; high partial-observability and economic loops.
Cons
Niche community benchmark with no standardized leaderboard; reproducibility hampered by Jagex anti-bot policies (RuneScape EULA forbids automation); not peer-reviewed.
Claims & capabilities
Used by community as exemplar long-horizon agent task — quest completion times measured in hours; full account progression measured in months of agent runtime
Technical surface
- API surface
- not applicable — eval dataset, not a system
- Backend storage
- not applicable — eval dataset, not a system
- Deployment
- not applicable — run locally
- Embedding model
- not applicable — eval dataset, not a system
- Multi-tenancy
- not applicable — eval dataset, not a system
- MCP
- not applicable — benchmark / evaluation harness
- A2A
- not applicable — benchmark / evaluation harness
- OpenTelemetry
- not applicable — benchmark / evaluation harness
Similar systems
Other memory benchmarks & evaluation in the catalog, ranked by inbound references.
- LoCoMo T3
Conversations spanning up to 35 sessions / 300 turns / ~9K tokens, built from LLM-agent personas grounded on temporal event graphs and verified by human annotators. Tests QA (single-hop, multi-hop, temporal, commonsense, adversarial), event-graph summarisation, multimodal dialogue.
- GAIA T3
Benchmark for general AI assistants made of real-world questions that require reasoning, multimodality, web browsing and tool use, with a public leaderboard on Hugging Face. Traction: ~917 likes on the Hugging Face dataset
- LongBench T3
Tsinghua THUDM. 21 datasets across 6 categories (single-doc QA, multi-doc QA, summarisation, few-shot ICL, synthetic, code completion) in English + Chinese. ~6.7K words English / 13.4K chars Chinese average. v2 at ACL 2025 with harder, longer instances.
- LongMemEval T3
5 core memory abilities — info extraction, multi-session reasoning, temporal reasoning, knowledge updates, abstention — via 500 curated questions in synthetic chat histories. Two scales: LongMemEval-S (115K tokens), LongMemEval-M (up to 1.5M).
- RULER T3
NVIDIA. Extends NIAH with multi-needle retrieval, multi-hop entity tracing, aggregation, QA — configurable for arbitrary length / difficulty. Evaluated 17 long-context models on 13 tasks.
- InfiniteBench (∞Bench) T3
Tsinghua / OpenBMB. First benchmark with average input >100K tokens. 12 tasks across English + Chinese: long novel QA, code debugging, math in long context, summarisation, retrieval. Realistic documents (novels, code) rather than synthetic filler.
Sources (24 cited facts, 0 third-party)
Each fact links to the page it came from; the badge says who published it (how to read sources).
- What it is Long-horizon MMO agent benchmark — Old School RuneScape repo
- What it does & what's distinct Community benchmark suite for LLM agents playing Old School RuneScape, a sandbox MMORPG … repo
- Claims / benefits Used by community as exemplar long-horizon agent task — quest completion times measured … repo
- Modalities visual (game screen) + text (chat / interface) repo
- Created 2024 (community project) repo
- License MIT (assumed — community repo, no explicit LICENSE file checked) repo
- GitHub small community repo (<50★), Python repo
- Pricing not applicable — open benchmark; free to use repo
- Deployment not applicable — run locally repo
- Founders / pedigree Graham Annett (osrs-bench GitHub author); community contributors repo
- Versioning not applicable — static benchmark repo
- Tombstoning not applicable — static benchmark repo
- Schema evolution not applicable — fixed evaluation dataset repo
- Forgetting policy not applicable — static benchmark repo
- Pros One of the few long-horizon (multi-hour to multi-day) agentic benchmarks built around a … repo
- Cons Niche community benchmark with no standardized leaderboard; reproducibility hampered by … repo
- Project & sources github.com/grahamannett/osrs-bench repo
- cost-input-usd-per-mtok 0 repo
- cost-output-usd-per-mtok 0 repo
- cost-tier free repo
- cost-pricing-model free-tier repo
- cost-last-verified 2026-06-29 repo
- licensing-bucket open-source repo
- taxonomy-three-layer-rollup agent-infra repo
What changed
Changes to this record's lifecycle, licence, release, pricing and hosting facts, from the catalog's git history. Subscribe (Atom)
- 2026-10-22
- Lifecycle first recorded as “unknown”