Crafter

https://github.com/danijar/crafter

Danijar Hafner's 2D Minecraft-inspired benchmark — open-world survival with 22 hierarchical achievements (collect wood → make pickaxe → mine stone → ... → collect diamond). Procedurally-generated 64x64 grid world; tests long-horizon planning, exploration, credit assignment. Lightweight (single Python file) — designed as 'inner-loop Minecraft' for fast iteration. Used as flagship benchmark for DreamerV2/V3.

At a glance

Type
Minecraft-inspired 2D RL benchmark with 22 achievements
Tier
T3
Created
2021-09 (Hafner arXiv 2109.06780)
Latest release
not applicable — not OSS
License
MIT
Pricing
not applicable — open benchmark; free to use
Funding
not applicable — not commercial

Taxonomy

storage
n/a
retrieval
n/a
persistence
n/a
update
read-only
unit
n/a
governance
n/a
conflict
n/a

When to use

Optimised for: not applicable - eval dataset, not a system

Anti-fit: not applicable - eval dataset, not a system

Pros & cons

Pros

Lightweight enough to iterate fast (minutes per agent run); 22-achievement hierarchy gives interpretable progress signal; canonical for world-model RL research.

Cons

2D + small grid limits transfer to richer environments; only 22 achievements caps task ceiling; less brand recognition than 3D Minecraft benchmarks.

Claims & capabilities

Authored by DreamerV3's Hafner; canonical companion benchmark for world-model RL; lightweight enough to run on a single GPU.

Technical surface

API surface
not applicable — eval dataset, not a system
Backend storage
not applicable — eval dataset, not a system
Deployment
not applicable — run locally
Embedding model
not applicable — eval dataset, not a system
Multi-tenancy
not applicable — eval dataset, not a system
MCP
not applicable — benchmark / evaluation harness
A2A
not applicable — benchmark / evaluation harness
OpenTelemetry
not applicable — benchmark / evaluation harness

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Row last verified 2026-05-14. Catalog data is CC-BY-4.0 — see how to read this.