Latitude / Voyage
AI Dungeon's maker. Voyage (April 2026) launched as a creator platform for AI RPGs. World Engine (5 years in dev) is dedicated AI tracking characters, objects, backstories, relationships independently from the narrative AI; persistent world state evolves with player choices.
At a glance
- Type
- World Engine — separate state-management AI
- Tier
- T1
- Created
- 2019 (Latitude founded 2019 by Nick Walton and Alan Walton; Provo UT; AI Dungeon launched 2019)
- Latest release
- not applicable — not OSS
- License
- not applicable — not OSS
- GitHub
- not applicable — no GitHub repo
- Pricing
- Free + paid
- Funding
- $3.3M seed (NFX/Album VC/Griffin Gaming 2021) + Voyage backed by NFX/Google AI Futures Fund/Midjourney (2026 round)
Taxonomy
- storage
- graph
- retrieval
- graph-traversal
- persistence
- long-term
- update
- agent-controlled
- unit
- episode
- governance
- opaque
- conflict
- none
When to use
Optimised for: character consistency + narrative continuity + low-latency
Anti-fit: not for non-character / non-narrative use cases
Pros & cons
Pros
Player-driven generative narrative product — memory is the gameplay; strong demonstration of long-running emergent state.
Cons
Consumer game product, not a memory infrastructure product; not directly applicable to other agent contexts.
Claims & capabilities
Voyage in open beta. AI Dungeon launched 2019 with millions of players.
Technical surface
- API surface
- searched not found
- Backend storage
- searched not found
- Deployment
- Managed-only
- Embedding model
- searched not found
- Multi-tenancy
- searched not found
- MCP
- no MCP support advertised — vertical product, no MCP server / client integration documented
- A2A
- no A2A protocol support advertised — vertical product, no A2A integration documented
- OpenTelemetry
- no OpenTelemetry integration advertised — vendor logs/observability not publicly documented
Similar systems
Other vertical / domain-specific ai memory in the catalog, ranked by inbound references.
- NVIDIA ReMEmbR T3
Builds long-horizon memory by captioning video segments with VILA, storing captions with timestamps + 3D position coordinates in MilvusDB. At query time, LLM iterates retrieval across text, time, and position modalities. Deployed on Nova Carter robot (Jetson Orin).
- Abridge T1
Clinician-assist ambient documentation. Source mapping: every AI-generated summary element traced back to the source utterance. Audit-and-trust layer over episodic memory. Built on proprietary 1.5M+ medical-encounter dataset.
- ASAPP GenerativeAgent T1
Treats memory as first-class architecture. Captures the digital footprint of every interaction; retrieves preference and history at engagement time. Public example: airline knowing a frequent flyer wants aisle seats with her son — preference-aware, not just history-lookup.
- BenevolentAI T1
Target identification / drug repurposing / mechanism tracing. 85+ data sources, petabyte-scale, rebuilt every few weeks. Wet-lab results re-enter the graph and shift downstream predictions — institutional experimental memory closing a feedback loop.
- Causaly T1
Drug discovery / target identification / causal mechanism tracing. The graph is the memory: 7 years of curated biomedical cause-effect relationships compounding with each new ingestion. Scientific RAG retrieves from a versioned causal substrate.
- Character.ai T1
Chat Memories (user-defined facts), auto-memories for c.ai+ subscribers, pinned memories, in-context retention. PipSqueak 2 model (April 2026) reduces in-conversation drift. Memory Visualization meter forthcoming.